ESO Empire

TEMPLAR HEALER PVE BUILD

Writer: xGamx
Designer: xGamx
Role: Healer
Patch: Waking Flame

Build Introduction:
Welcome to the Templar Healer build Oracle for The Elder Scrolls Online! While any Class has the ability to heal, Templars are generally a top pick amongst new players. This is because Templars have a unique skill line that focuses on healing called Restoring Light, offering strong burst heals, single target and Area of Effect (AoE) Heal over Time skills (HoTs), and cleanses. Templars are the only available source of group-wide Minor Sorcery, making them even more valuable in groups with Magicka-based Damage Dealers (DPS). The Oracle build will cover all of this and more, including recommended armor sets, skills, and alternatives to meet a variety of needs. Be sure to read the guide in its entirety and bookmark the page as the build will be updated with each new patch.

Below you will find plenty of information to begin healing as a Templar. Healing in ESO is different from other MMORPGs for many reasons. It is a lot more fast-paced as you must maintain your own resources, keep your group alive and buffed, while also applying debuffs to your enemies. Luckily for you, Templars are one of the most beginner-friendly Classes to learn how to fulfill the Healer role effectively while still being a top-tier choice in late-game content.

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Race

High Elf

When you activate an ability, you restore 625 Magicka or Stamina, based on whichever is lowest. This effect can occur once every 6 seconds. When you are using an ability with a channel or cast time, you take 5% less damage.

Increases your Maximum Magicka by 2000.

Increases your Weapon Damage and Spell Damage by 258.

Argonian

Increases your healing done by 6%.

Increases your Maximum Health by 1000 and Poison and Disease Resistance by 2310.

Increases your Maximum Magicka and Maximum Stamina by 1000. When you drink a potion, you restore Health, Magicka, and Stamina.

Breton

Increases your Maximum Magicka by 2000.

Increases your Spell Resistance by 2310. This effect is doubled if you are afflicted with Burning, Chilled, or Concussed. Increases your Magicka Recovery by 130.

Reduces the Magicka cost of your abilities by 7%.

High Elves are highly recommended for Templar Healers. They benefit from high stat increases to Maximum Magicka and Spell Damage, two very important stats for Magicka-based Healers in ESO. The method of sustain provided by High Elves is unique, and Templar Healers can make use of it as you will have a few Class skills slotted at all times. Like most other Classes Templar Healers fail to utilize the damage reduction due to never casting abilities with channel or cast times.

Argonians provide increases to your Maximum Health, Maximum Magicka, Maximum Stamina, and your healing done, all of these stats are important to a Healer. The added healing done almost makes up for the Powered trait on your Restoration Staff, allowing you to more comfortably use a different trait. The method of sustain provided by Argonians is unique as it is tied to the usage of potions. While you may not have consistent recovery, the burstiness of this method is very effective.

Bretons provide increases to your Maximum Magicka, Magicka Recovery, and Spell Resistance. They also reduce the cost of Magicka abilities, this includes the Magicka cost while blocking with an Ice Staff. Bretons are best used if you struggle with Magicka sustain or have trouble staying alive as the Spell Resistance increase is very noticeable, especially when doubled.

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Attributes

Magicka

64

Health

0

Stamina

0

Invest all available points into Magicka. Your Maximum Magicka will increase the amount of healing your skills do in combat. If you feel that you need more Health, altering the enchantments on your armor or using a different food is much easier to change at any time. Healers are expected to have at least 20,000 Maximum Health with a food buff active for late-game content.

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Mundus Stone

The Thief
Eastmarch
Alik'r Desert
Malabal Tor
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Consumables

Ghastly Eye Bowl

Ghastly Eye Bowl is a crafted food in ESO and can only be obtained otherwise in Guild Stores crafted by another player. This food increases your Maximum Magicka and Magicka Recovery. If you feel that you need more Health, try Bewitched Sugar Skulls or Clockwork Citrus Filet instead.

Bewitched Sugar Skulls

Bewitched Sugar Skulls is crafted food in ESO, and can only be found otherwise in Guild Stores. This food increases your Maximum Health, Maximum Magicka, Maximum Stamina, and Health Recovery. This food is expensive; if Gold is an issue, try Capon Tomato-Beet Casserole instead.

Clockwork Citrus Filet

Clockwork Citrus Filet is a crafted food in ESO and can only be found otherwise in Guild Stores crafted by another player. This food increases your Maximum Health, Maximum Magicka, and Magicka Recovery. This food is expensive; if Gold is an issue, try Witchmother’s Potent Brew instead.

Essence of Spell Power

Essence of Spell Power potions are crafted potions in ESO and can only be obtained otherwise in Guild Stores crafted by another player. These potions are highly recommended in all content, as they provide sustain and necessary buffs. If Gold is an issue, try using the generic Essence of Magicka.

Essence of Magicka

Essence of Magicka potions are generic potions found in ESO and they can drop from a variety of sources. You will often find plenty of these potions during a regular play session. Only use if you have no other options to sustain Magicka.

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Trial Setup

Trials are endgame content in the Elder Scrolls Online, designed for groups of 12.
Each Trial has a Normal and a Veteran mode, this portion of the guide will focus on Veteran Trials.

Set Name Trait Enchantment Weight/Type Acquired

Head

Divines

Increase Max Magicka

Light

Veteran Depths of Malatar

Shoulders

Divines

Increase Max Magicka

Light

Undaunted Enclave

Chest

Divines

Increase Max Magicka

Light

Scalecaller Peak

Hands

Divines

Increase Max Magicka

Light

Scalecaller Peak

Waist

Divines

Increase Max Magicka

Light

Scalecaller Peak

Legs

Divines

Increase Max Magicka

Light

Scalecaller Peak

Feet

Divines

Increase Max Magicka

Light

Scalecaller Peak

Necklace

Arcane

Increase Spell Damage

Jewelry

(Veteran) Kyne's Aegis

Ring

Arcane

Increase Spell Damage

Jewelry

(Veteran) Kyne's Aegis

Ring

Arcane

Increase Spell Damage

Jewelry

(Veteran) Kyne's Aegis

Front Bar

Nirnhoned

Absorb Magicka

Restoration Staff

(Veteran) Kyne's Aegis

Back Bar

Infused

Increase Weapon and Spell Damage

Ice Staff

(Veteran) Maelstrom Arena

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Dungeon Setup

Dungeons feature large groups of enemies that are typically tougher than others found in Overland content.
Each Dungeon has a Normal and Veteran mode and many bosses have unique mechanics that need to be managed by the whole group.

Set Name Trait Enchantment Weight/Type Acquired

Head

Divines

Increase Max Magicka

Light

Veteran Elden Hollow II

Shoulders

Divines

Increase Max Magicka

Light

Undaunted Enclave

Chest

Divines

Increase Max Magicka

Light

White-Gold Tower

Hands

Divines

Increase Max Magicka

Light

White-Gold Tower

Waist

Divines

Increase Max Magicka

Light

White-Gold Tower

Legs

Divines

Increase Max Magicka

Light

White-Gold Tower

Feet

Divines

Increase Max Magicka

Light

White-Gold Tower

Necklace

Arcane

Increase Spell Damage

Jewelry

Moongrave Fane

Ring

Arcane

Increase Spell Damage

Jewelry

Moongrave Fane

Ring

Arcane

Increase Spell Damage

Jewelry

Moongrave Fane

Front Bar

Precise

Absorb Magicka

Restoration Staff

Moongrave Fane

Back Bar

Infused

Increase Weapon and Spell Damage

Ice Staff

Moongrave Fane

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Beginner Setup

Whether you are leveling up a new character or just reached CP160, the setup below will help you get started!
This setup contains mostly Crafted sets and little to no expensive materials.

Set Name Trait Enchantment Weight/Type Acquired

Head

Divines

Increase Max Magicka

Light

Crafted

Shoulders

Divines

Increase Max Magicka

Light

Crafted

Chest

Divines

Increase Max Magicka

Light

Crafted

Hands

Divines

Increase Max Magicka

Light

Crafted

Waist

Divines

Increase Max Magicka

Light

Crafted

Legs

Divines

Increase Max Magicka

Light

Crafted

Feet

Divines

Increase Max Magicka

Light

Crafted

Necklace

Arcane

Increase Spell Damage

Jewelry

Daily Dungeons or Guild Stores

Ring

Arcane

Increase Spell Damage

Jewelry

Daily Dungeons or Guild Stores

Ring

Arcane

Increase Spell Damage

Jewelry

Daily Dungeons or Guild Stores

Front Bar

Powered

Absorb Magicka

Restoration Staff

Crafted

Back Bar

Infused

Increase Weapon and Spell Damage

Ice Staff

Crafted

Your options for beginner gear are typically limited to Craftable Sets or something very cheap on Guild Stores. Spell Parasite, Law of Julianos, and Willpower all increase the core stats needed by a Healer. The configuration laid out above is not required, however, it will provide the most optimal path of progression. Be aware that Willpower jewelry can drop in Healthy, Robust, and Arcane. So be sure that you purchase and equip the correct trait. Once you have obtained this setup, you should be ready to start hunting for a Monster Set to replace your helmet and shoulder pieces. Sentinel of Rkugamz is a solid option that is rather easy to obtain. It works very well in both add fights and boss encounters.

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Skills

ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
ESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill iconESO-Hub Skill icon
Front Bar

Illustrious Healing is your main HoT skill. Be sure that you have this on the group at all times, especially if you are using Spell Power Cure.

Combat Prayer is a very strong burst heal that hits all group members in front of you, incentivizing proper group stacking. The buffs provided by this skill are vital to a group as it grants Minor Berserk and Minor Resolve.

Purifying Light is typically used on targets that pose the highest threat so they die faster. Spending skill points in the Prism and Illuminate passives from the Dawn’s Wrath skill line will grant you 3 Ultimate every 6 seconds you activate this skill while also providing Minor Sorcery to the group.

Radiating Regeneration targets a maximum of three players, granting them a strong HoT effect. While it is very effective in Dungeons, it can also be used in Trials to provide a strong burst heal to any players that need to be away from the group due to mechanics or another reason.

Luminous Shards provides a synergy that restores both Maximum Magicka and Maximum Stamina to any member who activates it. Be sure that your Tank has a good supply of these as they will need both resources more often than other roles, especially in late-game content.

Ultimate: Replenishing Barrier grants damage shields to nearby group members that restore 4 Ultimate and 1000 Magicka to you each time one dissolves. Spending skill points in the Magicka Aid passive from the Support skill line will increase your Magicka Recovery by up to 10% while having this Ultimate slotted.

Back Bar

Energy Orb heals the group as it travels and provides a synergy that restores the dominant resource to any member who activates it. Even though this skill can be stressful on your Magicka, keep it activate as much as possible.

Elemental Blockade is used to trigger the enchantment on your Destruction Staff, even while on the front bar. It will also help apply the corresponding status effect associated with each staff.

Elemental Drain applies Major Breach and Minor Magickasteal to the enemy, increasing group damage and Magicka sustain.

Extended Ritual is a long-lasting HoT skill that provides a synergy to group members inside the area. The synergy provides a burst of Health and cleanses them of any currently applied negative effects. Spending skill points in the Sacred Ground passive from the Restoring Light skill line will grant you Minor Mending while standing in the area.

Channeled Focus grants you Major Resolve and Magicka Recovery while active. Spending skill points in the Sacred Ground passive from the Restoring Light skill line will grant you Minor Mending while standing in the area.

Ultimate: Aggressive Horn is your primary Ultimate. It grants Major Force and a 10% increase to Maximum Stamina and Maximum Magicka to all group members. Both Tanks and Healers could primarily use this Ultimate. Be sure to discuss rotation with other support roles before engaging to avoid two or more players using it at once, as it does not stack.

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Alternative Skills

Bone Surge
ESO-Hub Skill icon

Bone Surge grants a damage shield that scales off of your Maximum Health. While active, a group member can activate a synergy to grant themselves and 5 other group members a damage shield and Major Vitality. This skill is great to have in Trials if the other Healer has Elemental Drain already slotted.

Inner Light
ESO-Hub Skill icon

Inner Light is primarily slotted for the 5% increase to your Maximum Magicka, but it also grants Major Prophecy if you are not using Essence of Spell Power potions. Spending skill points in the Magicka Controller passive from the Mages Guild skill line grants an additional 2% Maximum Magicka and Magicka Recovery for each Mages Guild skill slotted.

Breath of Life
ESO-Hub Skill icon

Breath of Life is a strong burst heal that should only be used when necessary. Do not rely on this skill. Practice keeping your HoT skills up and only use Breath of Life in content that you find difficult.

Solar Disturbance
ESO-Hub Skill icon

Solar Disturbance applies Major Maim to all enemies in a large area that persists even if they leave. While active, the Ultimate provides a synergy to a group member that stuns enemies for 3 seconds. Best used if a particular boss is causing issues for your group.

Efficient Purge
ESO-Hub Skill icon

Efficient Purge removes up to three negative effects from yourself and the group. It is needed most in content with strong DoT effects. Spending skill points in the Magicka Aid passive from the Support skill line will increase your Magicka Recovery by up to 10% while having this Ultimate slotted.

Crushing Shock
ESO-Hub Skill icon

Crushing Shock allows you to provide more utility to your group with a ranged interrupt.

Overflowing Altar
ESO-Hub Skill icon

Overflowing Altar applies Minor Lifesteal to enemies in the area and provides a synergy to your group members that instantly gives them a burst of Health.

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Champion Points

The Craft Constellation

Recommended Progression Path:

  • Beginning at CP10, upgrade Gilded Fingers to 10/50.
  • Upgrade Fortune’s Favor to 10/50.
  • Upgrade Wanderer to 15/75.
  • Upgrade Steadfast Enchantment to 10/50.
  • Upgrade Rationer to 10/30. (Slot Perk)
  • Upgrade Liquid Efficiency to 75/75. (Slot Perk)
  • Upgrade Rationer to 30/30.
The Warfare Constellation
Mastered Curation
Staving Death
Extended Might

Recommended Progression Path:

  • Beginning at CP10, upgrade Precision to 20/20.
  • Upgrade Fighting Finesse to 50/50. (Slot Perk)
  • In the Mastered Curation subtree, upgrade Blessed to 10/20.
  • Upgrade Soothing Tide to 50/50. (Slot Perk)
  • In the Mastered Curation subtree, upgrade Enlivening Overflow to 50/50. (Slot Perk)
  • Upgrade Eldritch Insight to 20/20.
  • Upgrade Swift Renewal to 50/50. (Slot Perk)
  • In the Extended Might subtree, upgrade Piercing to 10/20.
  • In the Extended Might subtree, upgrade Flawless Ritual to 40/40.
  • In the Staving Death subtree, upgrade Quick Recovery to 10/20.
  • In the Staving Death subtree, upgrade Preparation to 20/20.
  • In the Staving Death subtree, upgrade Elemental Aegis to 20/20.
  • In the Staving Death subtree, upgrade Hardy to 20/20.
  • In the Extended Might subtree, upgrade Warmage to 30/30.
  • Upgrade Tireless Discipline to 20/20.
  • In the Mastered Curation subtree, upgrade Blessed to 20/20.
  • In the Extended Might subtree, upgrade Piercing to 20/20.
  • In the Staving Death subtree, upgrade Quick Recovery to 20/20.
  • In the Extended Might subtree, upgrade Battle Mastery to 40/40.
  • In the Extended Might subtree, upgrade Mighty to 30/30.
The Fitness Constellation
Survivor's Spite
Wind Chaser
Walking Fortress

Recommended Progression Path:

  • Beginning at CP10, upgrade Tireless Guardian to 10/20.
  • Upgrade Fortification to 30/30.
  • Upgrade Tumbling to 15/30.
  • Upgrade Expert Evasion to 50/50. (Slot Perk)
  • Upgrade Boundless Vitality to 50/50. (Slot Perk)
  • Upgrade Tumbling to 30/30.
  • In the Survivor’s Spite subtree, upgrade Mystic Tenacity to 10/50.
  • Upgrade Hero’s Vigor to 20/20.
  • Upgrade Defiance to 10/20.
  • Upgrade Slippery to 50/50. (Slot Perk) *IMPORTANT NOTE BELOW*
  • Upgrade Fortified to 50/50. (Slot Perk)
  • Upgrade Defiance to 20/20.
  • In the Survivor’s Spite subtree, upgrade Mystic Tenacity to 50/50.
  • Upgrade Savage Defense to 30/30.
  • Upgrade Tireless Guardian to 20/20.
  • In the Walking Fortress subtree, upgrade Nimble Protector to 6/6.
  • Upgrade Piercing Gaze to 10/30.
  • Upgrade Tempered Soul to 50/50.
  • In the Wind Chaser subtree, upgrade Hasty to 16/16.
  • Upgrade Sprinter to 20/20.
  • Upgrade Bashing Brutality to 20/20.

Important Note

Slippery will automatically break free of any disabling effect on you on a cooldown. This is an amazing perk for most content. However, it should not be used in content such as Veteran Scalecaller Peak where you need to remain in a Crowd Control effect for a boss mechanic. If you must replace Slippery with a different perk, try Rejuvenation.

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Rotation

Healers do not typically follow a rotation except in long boss fights. During add pulls, you generally want to pre-buff and open with Area of Effect skills. Below you will find a general guide to what you should be doing in Dungeon fights.

Step 1:    Pre-buff the group with Radiating Regeneration and Combat Prayer, then swap to your Ice Staff and use Channeled Focus. If entering a boss fight and Aggressive Horn is up, now is the time to use it. Make sure you and your Tank communicate on who will use it first, as it is best alternated between the two of you.

Step 2:    Apply all back bar buffs and debuffs. This includes Elemental Blockade, Extended Ritual, and Elemental Drain on a few of the more threatening enemies. Now is also a great time to use an Energy Orb for extra healing and group sustain.

Step 3:    Re-apply Combat Prayer if the duration is out, you want to ensure this skill remains up 100% of the time if possible. Use Illustrious Healing on the group for a great AoE HoT effect, Luminous Shards for more DPS and resource management for the team,  and Purifying Light on all threatening enemies so they die faster. On boss fights, make sure Purifying Light remains active at all times.

Step 4:    If add fights are taking longer, make sure Elemental Blockade, Illustrious Healing, Combat Prayer, and Radiating Regeneration remain active while also providing your group with Energy Orbs.

Notes

Breath of Life is not slotted due to most content not requiring a strong burst heal that Combat Prayer can not handle.

Prioritize using Aggressive Horn over Reviving Barrier if you can manage to do so as it increases the damage dealt by everyone in your group. Reviving Barrier should only be used as a last-ditch effort.

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